
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take on the role of a castaway on a wrecked container ship. Survive for 30 days, battle storms, hunt animals, build shelter, and maintain your mental health, attempting to endure isolation and pirates in the middle of the Pacific. Can you stay alive?
The press kit for 30 Days on Ship is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.