
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The is a 2.5D pixel-style turn-based grid-tile tactical game designed by Joshua Rabbit (solo), which is a 3-month final major project for MA Game Design. Players can customise the map using the given map clip, creating advantages for their skills and the plants to fight against HR.
The press kit for Call of Interview is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.