
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An egomaniacal villain, factories that generate hate, tubes carrying hatred into homes, an alienated society and the weirdos in jail. It is a contemporary portrait of our crazy society told in a surreal creative way. A 3D puzle video game set in a city controlled by the Eye of the villain Kovalev.
The press kit for Nose: Breathing Rebellion is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.