
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dying in dread is the dark survival horror about daily life collapsing after AI takes your job. Explore a shifting neighborhood, scavenge for food, manage hunger, debt, sleep and mental health. Endure the anxiety until you find a job.
The press kit for Dying in dread is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.