
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Finish your shift. Ignore the monster. Question your reality. Rental is a short, psychological horror puzzle game demo set in a 90's video rental store. Complete tasks as Jasmine and don't enter the break room!
The press kit for Rental is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.