
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Another place. Another drug epidemic. Another nightmare. Wake up in a drug-ridden slum and fight your way out, building by building. Old school Half Life meets Resident Evil 4 in this procedurally generated survival horror.
The press kit for Placeless is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.