
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
While carrying out your usual heist, you find yourself trapped in a house filled to the brim with deadly traps, stalked by a serial killer ready to strike with his butcher knife. You must stay stealthy, secure what you came for, and find a way out.
The press kit for House of 1000 Traps is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.