
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In this first person psychological horror game your concept of what is real will be questioned over and over again while you venture in this old apparently abandoned apartment. Be careful at every corner and every shadow, things may not be what they seem.
The press kit for For Those We Forgot is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.