
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A group of university students is going to spend a week in the old hotel "Amnea". Within these seven days they have to find out what is hidden behind its facade and to unravel all the mysteries without losing their minds.
The press kit for Amnea28: Two Eternities is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.