
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dweller is a psychological walking sim horror game where you're trapped in a rotting sewer system with something watching your every move. You're low on resources, high on tension, and the only voice you hear might be trying to help... or mess with your head. Trust no one. Stay quiet. Stay alive.
The press kit for Dweller is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.