
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A city forgotten by everyone, two women trying to unravel its secrets, and a dismal silence of war. Is it possible to create without the hope of being heard? Is it possible to mourn for someone obliterated in memories? And what horrors are hidden in the shadows of forgotten town?
The press kit for Vivere Memento is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.