
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
First Person Psychological Horror game inspired by Inspired by Layers Of Fear and Slender Man. Dark rooms full of dark forces. Your only way to stay sane is to Stare at Time. One Demon will want you to look at it, DON'T! The others are afraid of the Light. The Full game is 2 hours of gameplay.
The press kit for Staring Time is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.