
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
To Build a Home is a 2D life simulation game. Inspired in equal parts in The Sims and Dwarf Fortress, the simplified graphics hide a complex AI and deep interactions between characters and objects, the perfect environment for rich emergent behaviour.
The press kit for To Build a Home is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.