
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In an alternate 1950s universe, there is a small spaceship diner, where the position of the orbit determines its interior environment. Explore three distinct gameplay challenges that metaphorically represent the real euthymic, manic, and depressive mood episodes of bipolar disorder.
The press kit for Doppel Diner is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.