
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You went looking for candy. Now you're trapped in a factory with the Candy Man. Explore, solve puzzles, and search for a way out in this first-person horror game. The sweets you collect may change what awaits you
The press kit for Candy Land is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.