
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Undead at Dawn is a twin-stick shoot’em up with a 3D simil-isometric view using Tilt-Shift effect, in which the player has to survive to hordes of thousands of zombies, in order to rescue his friend and prevent a world invasion.
The press kit for Undead At Dawn is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.