
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Run Away From Me: Alexandra is a tense horror-thriller about escaping a killer’s countryside estate. Your interface lives in a fitness bracelet and phone—flashlight, inventory, breathing, pulse. Explore, hide, solve puzzles, and make choices that branch into multiple endings.
The press kit for Run away from me: Alexandra is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.