
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Lost in the woods, you seek refuge in a desolate mansion. Big mistake. Now you're trapped with bloodthirsty maniacs and ravenous cannibals. Fight for your life, solve chilling mysteries, and escape this house of horrors before you become dinner.
The press kit for House of Horrors is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.