
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
One doll. One warning: never let it out. He didn't listen. Baptiste is a story-driven horror game about a grieving boy who frees something that should have stayed locked away. Explore the house, uncover its secrets and survive as reality falls apart around you.
The press kit for Baptiste is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.