
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Anaïs, a virtual pleasure artist in a world oversaturated with stimuli, navigates a maze of sensations that test the limits of her restless mind. Trapped by agoraphobia, she lives between sleepless nights and intense connections — where desire isn’t escape, it’s expression.
The press kit for WonderLand is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.