
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Not Alone is a first-person mystical horror game where you need to escape from a terrifying house. This house may look familiar to some, but that's only at first glance. Read the notes to understand what happened and search for ways to escape.
The press kit for Not Alone is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.