
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Face of Fear: The Forester is a psychological horror game where you become the new forest ranger. A couple of quiet months, a cabin deep in the woods, and not a soul around. What could possibly go wrong?
The press kit for Face of Fear: The Forester is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.