
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Night shift for the notoriously stingy DuckTape Inc. In 1-5 player co-op, tape pipes, weld on the crane, put out fires and make it to the helicopter before the thing in the dark finds you. The pilot waits for no one.
The press kit for DuckTape Inc. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.