
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
You play a supermarket employee who must (in each level and within a given time) put the right boxes in the right departments. But be careful! Customers will come after you to waste your time!
The press kit for Panic In Store ! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.