
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In a high school hidden within a centuries-old castle, terror strikes as a sinister force begins hunting the students. You must use your skills and wits to survive, evade the relentless villain, and find a way to escape.
The press kit for Turn Illness into a Weapon is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.