
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Cursed to lose your mind during a planetary exploration, You only have your wits to help you through the perils of you own psyche. Playing as Jorvin the rat, with mechanics similar to "Prince of Persia", defeat your demons and find peace with yourself.
The press kit for Senseless is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.