
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Dare to play a roguelike deckbuilder card game with the Madam? Find out about the thief girl who brakes into the wrong manor. Experience her horror story: hiding from killers, crawling, evading attacks, stealing valuable items and… hopefully getting out alive. She, and you as well.
The press kit for Madam of Malice is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.