
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A communication-themed adventure game starring a self-conscious teenage girl. Set in the quiet after-school hours of an ordinary high school, you’ll collect “topics” and use them to deepen your conversations.
The press kit for nerd: tracing dayline is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.