
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In the early morning hours of June 3rd, 1998, modest jazz radio station WSKC intercepts an Emergency Alert - but it's not your average thunderstorm warning. Take Cover Now is an analog horror game exploring a frightening prospect: what happens when bad actors use our safety systems against us?
The press kit for Take Cover Now is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.