
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
NIPA is a Dungeon Crawler with puzzles where you can't shoot. You control Ney, a being from a pacifist race who must climb the White Tower to redeem himself and save his people.
The press kit for NIPA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.