
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
《量化情绪》是一款近未来科幻二次元风格的文字冒险游戏。2036年,可以将人类情绪精确量化为指数的“量化情绪”系统已经被建立。转校生洛舟某日获得了查看、调节他人情绪的能力。借助这项能力,洛舟很快在学校站稳脚跟、并期望以此能与分别已久、流言缠身的青梅竹马柔歌重新交好。但当幸福可以被调节出来时,你还愿意付出真实的代价吗? 游戏有极具特色的近未来世界观和情绪系统设定,单女主线,玩家需要通过名为“铃铛视界”的小游戏,获取其他角色的情绪查看权限和调节权限,并做出选择,导向四种不同结局(沉默线、殉道者线、行尸线和希望线)。
The press kit for 量化情绪 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.