
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take on the role of a lighthouse keeper on a remote island. Maintain the machinery, use the radio and the map to guide ships into the harbor. Survive and uncover the mysteries of Farpoint Island in a horror experience inspired by Voices of the Void and No One Lives Under the Lighthouse.
The press kit for The last keeper is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.