
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Grasp Of Dread is an asymmetrical multiplayer horror game where one player takes on the role of a monster from another world and tries to escape, while the other four players are monster hunters who seek to deal with the undead as soon as possible.
The press kit for Grasp of Dread is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.