
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Kvartal of Sky is a game set in a lost quarter of a post—Soviet metropolis. Everything here is saturated with anxiety: the peeling facades are silent, the streets are forgotten by time, and the sky seems to be watching every step.
The press kit for Kvartal Of Sky is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.