
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A tower defence where every enemy has a weakness and every tower can overheat. Slow, burn or shock an enemy to open it up, then bring it down. Twelve boards, four tower types, element pads, a skill tree between runs, and an Endless mode on every board you beat.
The press kit for Lightholm is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.