
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
not a game is the first Strand Type enviroment with a clicker experience, in which you click things! In not a game you click the things to gain even more things! Every 2 and 17 hours, you get dropped a thing. Each thing is also made by the community in discord.
The press kit for not a game is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.