
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Tokyo, 1992. Office worker Satomi endures one absurd day after another. When she hits her breaking point, she can download alternate versions of herself from other worlds. Borrow their unique personalities and abilities to fight back against work, relationships, and life's everyday nonsense.
The press kit for マジギレ限界OLちゃん is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.