
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
COPPER brings you to a dystopian, industrial world. With tight third-person shooting controls and demanding 3D Bullet Hell mechanics. Push your reflexes and spacial awareness to the limit as you face a rogue machine in the heart of a long lost cave.
The press kit for COPPER is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.