
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first and third-person horror revival of Roberta Williams' Mystery House - the 1980 classic that invented the graphic adventure. A game night in an abandoned Victorian House turns deadly. Solve its puzzles, uncover a buried legacy, and escape before the house kills you.
The press kit for Mystery House is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.