
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Devil Can Beat is a rogue-lite rhythm game. Attack foes with the rhythm of the beat, clear levels, upgrade yourself, beat bosses, and have fun.
The press kit for Devil Can Beat is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.