
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Take on the role of a spirit condemned to forced labor in a store in The Afterlife Your salvation is to buy a ticket to Paradise and escape by any means necessary. If you fail to manage the store, Hell will be waiting for you.
The press kit for Inconvenience Store is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.