
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Germany, 1933, a hypnotist's performance fails, leading him to swap fates with an audience member. Realizing he has less than ten hours to live, he must solve riddles and harness his hypnosis and mind-reading abilities to restore things. Can he gain time in his battle against death?
The press kit for Between sky and earth is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.