
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
When your wife returns to the cursed village of her childhood nightmares, you follow. As a man of science, you are immune to the forest's hypnotic song, so it sends its monsters instead. Scavenge, hide, and survive in this first-person psychological survival horror game.
The press kit for Incurable is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.