
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Yugo: the non-game is a virtual space where you can drive a car, listen to the radio, and invite people to talk and share the experience with.
The press kit for Yugo: the non-game is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.