
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Help litte Nina to escape from a multitude of levels, containing platforms, ladders, lifts, deadly pools of water, slime and lava. Avoid spiders, evil people, rolling boulders, electric barriers, Forcefields and much more. You can play alone or locally with up to 4 people in a network session.
The press kit for Ninas Escape is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.