
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A tower defense shooting game that combines survival and architectural action elements. In the game, players need to use various weapons and props to resist attacks from large groups of zombies (in two player mode, an XBOX controller needs to be inserted)
The press kit for Zombie Siege:Room War is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.