
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A Caribbean crew-sim and ship-management game set from 1692 onward. Captain a ship, sign honest contracts or seize other ships, trade between ports and fight at sea, all while answering to a crew of named men with opinions and a written share of the plunder.
The press kit for Pirate Privateer is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.