
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Don't Get Caught, play as a manager or an office worker as you try not to get laid off. Workers can secretly sabotage or support the company to manipulate the boss's fate by day's end. This time, the boss isn't immune to layoffs.
The press kit for Don't Get Caught is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.