
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Emma has always pursued her dream of going to space, choosing to focus on her studies to achieve that goal. What will she do when she discovers space is nowhere near what she expected, as she faces temptations beyond human comprehension?
The press kit for Malevolent Planet 2D is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.