
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A chaotic comic-style first- and third-person shooter full of clowns. Battle Royale, Ballerball and Clown-Off, 13 weapons including an atomic bomb, vehicles, power-ups and a world where everything breaks. Play online, on LAN without internet, or offline against bots.
The press kit for Ballerspiel is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.